The output of the DX11.Particles Layer Emitter visually creates a grid (e.g. in emitter layer help):
I would like to connect the particles to lines, similar to this (which is"LineBuffered (DX11.Layer) help"):
But it seems like the position buffer is not sorted by the XY coordinates of the emitter. Using InstanceNoodles LineBuffered I just end up with jumbled up lines:
Is there any way to sort the buffer in such a way? Or is DX11.Particles just not the right tool for this?
Thanks so much in advance!