If every picture has a separate URL, you can easily access them with a HTTP (Network GET) node, and connect that to a Dynamic Texture, you can put it on a quad, or what ever.
No need for a HTML renderer!!
Dunno how to obtain all your URL’s, I would go for a SQL database.
DynamicTexture (String) is not spreadable by the way, so if you need to access several images at the same time, I’d say the easiest way is to connect the HTTP node to a writer Node, so you can cache the images on your disk, then you can use a FileTexture to read it.
yes, that’s what i meant, the example in the helppatch is not perfect, but can be easily improved to meet what you need.
Keep the files in a specific folder (it goes in the temp in my example), so you can have them anytime. (you can just create a folder “imagescache” on your patch folder and change that location).
Bit more automation (I need to click two bangs to load the images, one for the HTTP Get and one To load the filetexture), that should be easy to implement.