When the tree structured display of the vl documents was available it was easy to make a utility patch, but now I have no idea. From the Root document I can make record classes and operations but I can’t find an option for making a utility patch. The Greybook mentios them but there is no explanation for how they are created, and while I see them in examples I have been unable to create onne myself.
I’m not much of a coder, so approaching vl is my first proper step into the oop arena. I’m rather struggling to understand how to structure my patches now as I seem to break there interactivity with other parts of projects and 4v itself. A basic primer about the file structure would be helpful.
For example, the DataSturcture girlpower shows two very important practices: defining an object and making operations that access and manipulate that object. I think these are two fundamental parts of this programming environment, so I would appreciate a clearer guide to using them, even if it means producing a seemingly oversimplified template. The flexibilty is great and all, but babies like to walk holding the rails for a while.