I'm trying to use the kinect2 so that I get the pixels of a human that's in front of the kinect.I kind of want the same as the player node does, but I want to use the pixels of the person as an emitter for dx11 particles.
Thank you :)
check out WorldFilter's help patch, this lets you use a transform to filter particles.
Or write a very simple tfx which uses player texture as a filter for the world texture (as if there was no depth available for pixels that aren't part of a player).Then proceed as usual.
Check https://www.youtube.com/watch?v=qhfZyZnKB7U&t=5647s, Get NODE17 DX11 Particles workshop files. I think its all there.