How do I use a tracked person (kinect2) as an emitter in dx11?


I’m trying to use the kinect2 so that I get the pixels of a human that’s in front of the kinect.
I kind of want the same as the player node does, but I want to use the pixels of the person as an emitter for dx11 particles.

Thank you :)

hi kimberly

check out WorldFilter’s help patch, this lets you use a transform to filter particles.

Or write a very simple tfx which uses player texture as a filter for the world texture (as if there was no depth available for pixels that aren’t part of a player).
Then proceed as usual.

Check, Get NODE17 DX11 Particles workshop files. I think its all there.

thanks everyone, figgured it :)

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