I have a problem:
I need to detect a collision based on dx.videostream.
But I need this stream to present on screen later. I want to say, that a man is recorded and projected later on screen, but if he interact/collide to a videoobject I need this event.
But how can I get it?
I tried several ways and they all failed because you cant divide a dx-videostream (or is there a way to double it?):
-I tried with a small shader, giving me different colors for pipet.node. But pipet works only at end of stream, not in between (no video output).
-I tried with two different SplitCam-Tools to double my videoinput, but it didnt worked. May be some performance issues, may be not good programmed.
-I tried to grab a second stream at Videoin.Preview. This works only at my small testpatch, not at the final bigger one.
-I tried with Trautner-Freeframe-Plugin but it kills the original images. It gaves out only a black difference matte.
So, how can I analyze a collision and still have the original-color-videostream at outputpin for later projection?
Somebody out there with a good hint?