Hey guys, I’m having here two quads grouped into one renderer, both with filetextures in them. What I want to do, is showing only a part of the upper layer (the one with more priority), a little square actually with resizing the whole texture. and i needs to be adjustable, for that reason cropping it in ps is not an option. Any ideas?
oo k never mind. found out that little playing around in the relation between transform and texture transform was just what I needed. Although it isn’t very precise and needs some fiddling if you work with big projections.
keep thisd thread in case somebody (like me) hasn’t found out.