HLSL visual paradigm

a huge cheers our belovvvved devvvvs! :)

For example I managed to create a simple module, so that now I can get all values from a spread overcoming an arbitrary threshold value. In its simplest version it’s made of just three nodes.

(Coding something like that, I’m not able, simply.
I have all the pins I want, both in input and output, updated every frame and so on, but logic it’s another story)

I think, and mostly hope, that a simple module like this would be easily read as code by users, helping them (…us) to learn.

So thanks devvvvs for looking in this direction.

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00101100
00100000
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01110011
00101110

…and finally dreams are coming true!

is it a good time to bump this thread ?

every thread over nine thousand is worth bumping.

i think this relates:

tbf i just watched one of their tutorials https://www.youtube.com/watch?v=EjCXwV0YYdU

their basic building blocks could be easily modeled in vvvv (merke: they are already modeled for cpu) and the data flow paradigm would still feel natural. their cumbersome patch scrolling in their videos makes me wonder, if porting it to vvvv would already be an improvement ;)

i reckon whats essential is the text editor to create, precompile/test and modify those shader snippets.

+1… no text …

interesting post

is possible exporting code from shaderforge?