hello all.
first hello jored and thanks to the vvvv crew. really. its a great software !
i completeley agree with 00011000 but I would like really to know how to avoid it ( saving multiple version of a same patch).
sounds a bug…
i m a bit worried about this problem and would like to understand it, because way of working with a patch is not at all the same way as in C… everything can desappear !
this problem happened to me with AND without subpatches.
is there any way to include a node function LOCK in a patch than passing thruth the menus ?
RS232: no, in my patch I have only a special thing that was the texctrlfade.fx from kalle.
nodes used are:
getslice
renderer gx9
filestream
videotexture
transform
scale
dx9texture
grid
quad
hsv
filetexture
dir
wich are quiet basic …
and of course io/value and strings…
ORIGIN(?):
i m more on the opinion that doing a alt-1 or 2 or 3 in a certain way (pointing window of the patch ?) creates this deseapearing patches that no more shows up… like if you patch window disappear, as you can t no more selected you, you can t no more get it back to front .
it could be great to have something to forces them to show up once again, as 22ko is not nothing…
when a patch disappear like this it neither show itself in root window.
EDITING:
I have tried with openexeed already, nothing shows up from an xml back up .
its strange that finaly its in note pad you can edit. but thanks for the tip !
can you explain Bounds height ? and NODE hiddenwhenlocked=“1”?