I really need some help with a project of mine. I’m trying to create a pseudo mapping installation. In the installation I want to project a face onto a 3d object on the wall, but I want to make it interactive and give the user a possibility to distort the face by moving physical points (tracked by IR) that are attached to the object.
To archive this I have created a simple patch with the 2d grid filled with face textures. It is very easy to distort the grid by moving the points manually by sliders in vvvv. However when I try to add tracking with the contour node I have no control over which part of the face are where and everything is a big mess. Maybe there is some kind of simple solution to my problem, I would greatly appriciate your help.
I’m attaching a patch for reference.
sketchforfacedemorph.v4p (132.3 kB)