I added VL.IO.PLY and VL.Stride dependencies.
I copied from HelpPatch the section : Render a PLY pointcloud
Pasted in my own patch.
The Draw node stays red
Even if I make a subpatch and copy-paste from the original subpatch, the node is filled with other missing red nodes…
Probably because you are missing the definition of the node?
I copied the definition of Draw in my own patch, but then there is another node which becomes red within the Draw node’s Definition…
This is a custom shader that comes with the help patch.
With the help patch open, press ALT + E, that will open an explorer window where the patch is located. There you will see a
This folder contains the code for that custom shader you’re seeing. As per the documentation, for vvvv to pick up that shader, it has to be placed in a
/shader folder next to your patch.
If you save your own patch somewhere and put that
/shaders folder next to it, it should work.
Ok! it works now!