I’m tryng to “explode” single piece of a 3d mechanical model, animated in 3dmax and exported as Collada file format (with animation option set)
When I link Time pin of Collada Mesh with IObox array of data no problem, but If I link Time pin to Button3d output (over), can no more link to the Mesh3d Time pins.
Maybe it’s simple, still cannot work it out.
you prolley need a framedelay