setting the width of the dynamictexture to 16 makes the patch run nicely.
as soon as i set it to 15 the renderer freezes without an error message in the tty.
setting it back to 16 will keep it freezed.
i need to delete the whole patch to make it run again
I can confirm the grey retro machine carc_ti is reporting on one (and only one) machine here (I do not get the described bluescreen). This PC is using a NVidia GeForce 5900XT.
Retro machine looks like it looks when unchecking the repair box in Herr Inspector.
Renderer (TTY) says:
00:16:35 * : Texture (Width: 13, Height: 1, Format: A8R8G8B8, Mip Map Count: 1) couldn’t be created because of the following reasons:
You tried to create a texture with width 13 and height 1. However …
Device conditionally supports the use of 2-D textures with dimensions that are not powers of two. The following criteria have to be met:
The texture addressing mode for the texture stage is set to D3DTADDRESS_CLAMP.
Texture wrapping for the texture stage is disabled (D3DRS_WRAPn set to 0).
Mipmapping is not in use (use magnification filter only).
Texture formats must not be D3DFMT_DXT1 through D3DFMT_DXT5.
I found two ways to bring the color back to the retro machine on this PC:
Changing Width of the Dynamic Texture to one of the values 1, 2, 4, 8, 16, 32…
Changing the Mip Map Count of Dynamic Texture to any value except 1mm (what is the original setting in the patch)