im thinking of upgrading my GPU and was wondering if you guys think that there are any advantages with the new Nvidia GPU’s.
Is it worth the extra money? Would features like Realtime Raytracing at some point be usable in VVVV?
Is there any advantage of having a USB-C Display out? Have you bought one - if so why?
Hi, i have recently got a RTX 2080 and i can only say that seems faster at least in my test scenario. I have one patch running at 50fps with 980 Ti and swap to Rtx 2080 and got to 80fps.
UE4 already supports RTX, and Unity will come really soon as well I guess (if it isn’t already done yet). Actually nvidia has a gameworks branch of UE4 where they test their newest game/graphics related stuffs.
short update on my experience with a rtx 2070:
When using Fieldtrip and ParticlesDX11 i have some crashes and very long hang ups while starting help patches. - Sometimes when i add a node like Emitter vvvv will crash - or open several Field Trip help patches it will crash.
Ive had these hangups in shorter forms on a 1070TI but vvvv would always recover, on my 2070 i will need to close vvvv.
I suspected Settings in nvidia Driver to be the problem, i changed these settings and it seems to make vvvv run more stable:
Shadercache:Off
Threaded-Opimization: On
Vsync: Off ( have a 144hz monitor)
Changing these settings appears to help, will update after more testing if this is running stable.
ha, not any more, now I do have also problem with field trip in particular (or maybe Particles DX11). Especially with this example :
FT_DX11.Particles_ConstrainToSurface
2080 doesnt render nor update the viewport. I tried also @gegenlicht solution, but it didnt help. Although all of mine patches I tried with fieldtrip (mainly raymarching) are working smoothly.
If you have any updates according RTX GPUs and their settings please let me know.