GoochCutThrough DX11 Port?


is there an existing dx11 port of the GoochCutThrough Shader ( Masking a 3D model (as Cinema4D’s boole) )? I am looking for the “Cut Through” part and think I have seen something like this for dx11, but could not find anything in the contributions.


Control 3d object´s texture sampler with a mask from 2d viewspace

You may want to look at instance Noodles

Clipping Plane Shader but with Bounding Box showing inner box

this sdf bit is overkill if you want just a plain mesh cut-out. Normally you want to do that in pixel shader with discard function… (2.4 KB)


The ps_slicer works perfectly. Thank you for your fast solution antokhio.

closed #5

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