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GoochCutThrough DX11 Port?


#1

Hi,
is there an existing dx11 port of the GoochCutThrough Shader ( Masking a 3D model (as Cinema4D’s boole) )? I am looking for the “Cut Through” part and think I have seen something like this for dx11, but could not find anything in the contributions.

thanks
Jonas


Control 3d object´s texture sampler with a mask from 2d viewspace
#2

You may want to look at instance Noodles https://vvvv.org/blog/instance-noodles-update-alpha-0.3-tonkotsu


Clipping Plane Shader but with Bounding Box showing inner box
#3

this sdf bit is overkill if you want just a plain mesh cut-out. Normally you want to do that in pixel shader with discard function…

PS_Slicer.zip (2.4 KB)


#4

The ps_slicer works perfectly. Thank you for your fast solution antokhio.


closed #5

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