GoochCutThrough DX11 Port?

Hi,
is there an existing dx11 port of the GoochCutThrough Shader ( Masking a 3D model (as Cinema4D’s boole) )? I am looking for the “Cut Through” part and think I have seen something like this for dx11, but could not find anything in the contributions.

thanks
Jonas

You may want to look at instance Noodles https://vvvv.org/blog/instance-noodles-update-alpha-0.3-tonkotsu

this sdf bit is overkill if you want just a plain mesh cut-out. Normally you want to do that in pixel shader with discard function…

PS_Slicer.zip (2.4 KB)

The ps_slicer works perfectly. Thank you for your fast solution antokhio.

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