Global Channels browser does not pick up custom editors


Not sure if it’s a bug, just not done yet (or even not meant to be), but if I create a Global Channel for a class for which I have created an IObjectEditor, it’s not being picked up by the Global Channels browser. I still see the “default” one.

Any hints?


And your editor gets picked up when using the ObjectEditor node directly?


Interesting. Maybe because the scope of the channel browser is different and it doesn’t see your custom implementations. We’ll need to check.

Got this working under certain circumstances. Not completely happy yet though.
Please give us more time for that. This is just a heads up that we are having a look.

Noted, thanks for the update!

I forgot to report that this has been working for three weeks now. Sorry for that

1 Like