Your results sound right for small triangles. I’ll be looking at this today
I chose to normalise the area (since position output is normalised in VVVV)
I.e. Space is -1 to +1,
something 10px wide at 640x480 is about 1/50th the width and height in normalised coords
= 2/50 in normalised coords
= 0.04 of the width and height
Therefore area = 0.04 * 0.04 = 0.0016 = 1.6E-3
If you have something that’s a single pixel (I.e. Noise)
Then you have 0.000016 = 1.6E-5
This is the area of 1px*1px at VGA in normalised coordinates
This would also be a common area for a triangle at the perimeter of an object
If you increase the input resolution to HD
1px is about 2E-6
the minimum area module gives me the correct results and uses contour’s area output
But havent really looked at Delaunay area output
Can you check again if these results make sense?
Contour’s under development (added some nice polynomial approximation, and playing with the delaunay node a lot).
But not got Internet here so can’t push the changes for a couple of days.