Getting alpha from Renderer (DX11 TempTarget)?

Can you get a texture with alpha from Renderer (DX11 TempTarget) ?

I’ve tried any of the formats you would expect and also adding blend state nodes everywhere just in case.

Am I missing something obvious here?
The help file has a striped down patch.

That’s strange, can you provide a demo patch?

Well, I was about to make an example from the help patch, only to find it works. Which is great :P Now I just need to go back to the bigger patch and start looking for culprits.

Yep my bad there was just a quad that had missed having a blend state node attached. Had an FXAA upstream that was also killing the alpha.

Yep, in DX11 blending is disabled by default. FXAA does not support alpha by design.