Am I missing something? Or is it just me?
in my newest beta 25.1 i cannot getslice quads. Is this a bug?
Probably I never used this approach so far, but isn´t it supposed to work?
when i connect GetSlice (Node) to a spread of layers coming from a quad, i cannot get my desired slices. The GetSlice (Node) has no effect and all the quads are drawn in the renderer.
right, a layer is a layer… no slices there, actually its just a function called by the renderer. i thought that gregsn removed the spread count some day, which can be irritating. if you connect a Group in between, you can see it better.
@dEp: i was looking for a good way to randomize drawing orders, with several nodes that output Layers.
I therefore also wanted to “cons” these Layers. I thought, if a quad outputs a spread of Layers, I should be able to “cons” them, and then randomize the order. But the “cons” of which i thought, is actually a group. And i knew the group doesn’t output a spread. I was just mislead by having a spread of Layers.
so…
@bjoern: I agree that the quad shouldn’t output a spread of Layers, since it is not possible to treat the quads individually anymore, and threrefore no getslice either… no?
when is the new beta going to be released?
though i kinda liked the feature to see the resulting object-spread count…
especially with spreaded shader inputs.
couldn’t we have it shown somewhere else?