GetBodyTransform(bullet) Node

Hello guys.

code
As the picture,my scalingXYZ of the sphere(bullet) is [3,1,1]
display
My ball displaying is still [1,1,1]

hi, that’s because bullet primitives don’t share their data with vvvv primitives, if you want this to work you have to provide dx11 mesh with data you provide to bullet primitive

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