The idea is simple: it distributes objects around an object and keeps the one that are intersecting with the mesh. It would also rotate the greebles to the UVs of the object. So far so good.
Then I join the meshes in vvvv.
And now I have a problem. How do I get rid of vertices that lay inside of the mesh?
3d printing and crazy high detail objects for renderings still hang a bit at this point.
don’t think it’s possible, as i know the only way is hand modding the models to remove vertices.
obviously there is a way to test mesh with distance field but i can’t help you much with that
all i know that if you destribute along the sphere for instance the distance function will be sin(x)
This is only useful once you have exported your meshes from vvvv…
but you should try Meshlab, its not just perfect for importing and exporting various formats, but also offers a lot of reconstruction, and cleaning filters.