Hi vvvv guys!
I have two questions about 3D Geometry:
- I have a 3D-Box. I want to get the 8 xyz-coordinates of its 8 corners.
I tried this via Mesh --> Vertex Buffer. Here I get every corner 3 times.
I understand why, but is there a node which gives me every corner only 1 time? So that i have only 8 xyz-Values? Or is there a way to avoid doubles of the vertexbuffer coordinates?
- As I understand it, the coordinates i get via vertex buffer are only in object space. But I’d like to get the corner coordinates of my box after a transformation (i.e. in World Space). For example: “where in 3d Space is Point 1 of my box after I turned the box 20° to the left around the y-axis.”
Is ther a node for this?
Thank you!