GeometryShader with COLOR0 Output

what is the way to output COLOR information with a geometry shader ?

not just Pos, Norm, Texcd etc.


output layout was missing color as element.
my fault

technically it should work without layout nodes, all u need as auto and autolayout, but there is also different behavior with generic geometry and assimp, like if i take geometry from OBJ file i need to specify max elements and for geometry like sphere or box u don’t need anything