Geometry grid positioning with offset (basic)

I’m sorry if this is very basic, but I can’t figure out an easy way of doing this. I would like to load meshes that are hexagon-shaped in an evenly spaced grid- but unlike a square shape, I need to offset the width and height to make a proper grid (several rows and columns, unlike the image. I thought linear spread with cross would be the answer, but haven’t figured it out.

Any help appreciated.

grid-geometry-positioning-test(DX9).v4p (15.3 kB)

…And the image as referred to above.

One more translate :)

… basically. Add some math for dynamic calculation of proper offsets and gaps etc…

Ha! It had to be something “obvious” like that ;). Thank you, @purf, that was really helpful.