here is an exception from a patch with 5 fullscreen renders, all using individual grideditors that are fed a chain of tex fxs.
behavior: when i change the texfx chain,
one fullscreen render might freeze
another might loose the grideditors vertex information
another might show up like it is missing one of the tex fx
reactivating then means resetting/reconnecting different nodes/subpatches
I can confirm this one, unfortunately as mentioned above the behavior is not consistent so it’s difficult to file a proper bug report.
Sometime a render will disappear and you have to hit ALT3-ALT1 to make it appear again, then you can go fullscreen.
S.
a similar situation that might hint at the (un)availability of resources as a cause for errors:
patch running 5 fullscreen renderers
a mesh visibile on all screens
subpatch containig a texture fx chain that is feeding the mesh from a medium sized (800x600) source image
switching the source image to a larger one (3000x2000) would hinder the mesh to show the texture on all 5 screens, but only on 4 of them
resetting the subpatch does not help in this case (in other situations, resetting the texfx subpatch would solve the problem)
switching back to the medium sized (800x600) source image would return to normal behavior
I have had the same problem, when creating a mesh to make it fit a curved screen. my solution, which is running stable in beta33.1 is to have the renderers rendering the multiscreen textures in windows on the same screen as it is being run in fullscreen.