problem
- sometimes an ex9 texture sent to a mesh fails to show up on one of multiple fullscreen renderers
- same with transforms that get ‘lost’ on one of multiple fullscreen renderers
possible triggers
- texfx are almost? always in the pipeline in texture situations
- dis- or re-connecting subpathces/group nodes in transform situations
(temp) fix - dis- and reconnecting pins solves this most of the times
- however, at other times it will show right on the renderer that had the problem, but will fail on another (xor)
details:
- this has been going on for many betas and pc configurations
- tty reads nothing… maybe once it reported an error in a group(ex9)
- impossible to reproduce in order to post a patch
- not an user error
- https://discourse.vvvv.org/t/8835
general impression is that something doesn’t click in the pipeline
? anybody else experiencing something similar over the last years, please help in pinpointing this error