Some things related to GameController input:
- GameControllers are detected twice as soon as a RenderWindow is enabled
- GamePads don’t shop up at all
- SetRawInput does not seem to work
- some confusion with Stride and SDL
Which version of SDL is Stride currently using?
(As current versions should support the setting of vibration)
Hope it’s ok to collect those here, otherwise could make separate posts.
GameController_GamePads.vl (33.6 KB)