Fuse: values on pins not stored in patch

I made a patch where a process node and all nodes with ShaderNode inputs do not store values on pins and reset to zero after restart.



6.0 stable / fuse 1.0.3 b2

Any chance you can share this patch?

Will try to reproduce it. If not, will share the patch.

@Elias It was actually easy to reproduce:

Fuse_Pins_issue.vl (15.4 KB)

Thank you! This one is rather serious. A fix is up, new preview build underway.

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