i’ve found out that the only way to get multiple renderers in fullscreen mode (on different devices) is to switch to fullscreen and back as many times as there are devices. I’m using the device(manual) node for this
I have four of them (3 beamers and a control screen).
When i start vvvv (currently still using v40b21), the Device(Manual) reports “reference count 0” for each of the devices.
I send all renderers (EX9) into fullscreen at the same frame. The result is that one device (seems 2b random) reports “reference count 1”, the others are still at “reference count 0”. If I quit fullscreen mode (for all of them) and do it again, I get another one reporting “reference count 1”, and so on.
I’ve written a small “brute force” patch to do it and it works fine (except some flickering).
Before I’ve tried to implement a delay without good results (some of the screens usually remained black).
So I’d like to know if there is a way to do it right :]
I would like to get fullscreen mode on several dedicated devices at once.
May be this is solved in the newer releases (can’t use them now cause of a reported bug with MySQL-Database node, which might be fixed in v45b24.1, but considering abbandoning this node). Is there really the need to place renderer windows at the screen positions and device (-1) in settings? Is this still the best way? (I’d appreciate a detailed tutorial on this topic!)
The other question I have is about getting several tripleHeads2Go into fullscreenmode at max resolution. For now I need to go fullscreen, get out, set resolution (XML) and go fullscreen again. Can this be done faster and less complicated in newer releases, or may be i do it wrong?
Running on Win7, GTX-275 (2x)