Full rotation of line when signal doesn't go from one to zero


Hi,

I’m trying to rotate a line in the render window based on an analog signal that I’m getting in from my arduino board. I can’t get the analog signal to go below .2, or above .7 so I can’t get a full rotation of my line. Does anyone know if there is a way around this in vvvv?

Thanks,
Rochelle

use a “map(value)” node

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