Hmm… Looks like I fell for some evil advertising…
Quote from help patch: "Graphical programming is fine for data flow, but it gets in your way when dealing with complex if-then-else structures evolving over time. Sooner or later your patches tend to have counters, flipflops, framedelays and lots of logic nodes.
The main idea of the automata node within vvvv is being able to distill complex logic into a textual description into one node."
But how? I really don’t get it - maybe I’m a bit dumb, but to me it seems like as soon as the system gets a bit more complex I’m forced to outsource most of the logic elements, switches etc…
Been playing around with Qfsm as well but it only supports my assumption that the whole approach is actually not suitable for implementing really complex flowcharts.