i know…have asked this in ma tread befor…but i think think its better to create a new one for this because old title doesnt match :-)
is there a way to come back fom rotation matrix to xyz rotation degrees?..to be onest…i am not that big math genius :-)
but i think its better to create a new one for this because old title doesnt match :-)
try the Decompose (Transform Vector) module.
yes…i am on the right way…but…the absolut degrees are wrong…
du i need to make some case logic to go back to original?
transorm.v4p (9.5 kB)
is this a bug or whats up?
if i move the slider for x rotation above 0,25 degres start to count in the opposit direction…and y&z jump to 180 degres
any help is welcome
as i said…not a math genius :-)
dont know, why all axis is changing…but @ the end…both is the same :-)
thx and greetz