French newbie is coming

How to change the texture on a primitive(like sphere or box) For example i have 10 textures (0 to 9)and i want the cube to show them one after another?

for example with switch (node input) or with getSlice (node) you can pick between a number of preloaded textures either from a bunch of nodes or from a spread of textures.

And how to texture each different side of a box with different textures?

make the box from a spread of quads for example. - see /girlpower/matrjoschka.v4p

Great it works
Thanks Max

But what is the best for manipulation: 6Quads separetly or 2spreadsquads and their associated textures, to render a Kube ? I’ve tried both and i think that’s two way to experiment how different spreads can be…

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