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FrameDelay (Texture) has no shared-handle

fixed-for-45beta30.2

#1

If you:

  • start vvvv with /d3d9ex option
  • connect a texture output to the texture input from and FrameDelay (Texture)
  • Connect an Info (Texture) node to this texture output

The shared handle is 0.


#2

oui.
and fixed it shall be.
please check latest alpha and report.