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FrameDelay (Texture) has no shared-handle
vvvv beta
bug
fixed-for-45beta30.2
ft
January 21, 2013, 6:24pm
#1
If you:
start vvvv with /d3d9ex option
connect a texture output to the texture input from and FrameDelay (Texture)
Connect an Info (Texture) node to this texture output
The shared handle is 0.
joreg
January 22, 2013, 3:00pm
#2
oui.
and fixed it shall be.
please check latest
alpha
and report.