Hi community people out there,
I am sitting on a task which drives me crazy. I want to animate a wobbly bubble, which can be pulled to certain direction with forces and is having a collision behaviour to an other bubble.
I was thinking to use Fuse, taking some circleSDFs and give them collition features. Than I have swarm of circles or particles, but what I need is one form surrounding this particle swarm.
May be writing a shader for the form?
I was thinking about a simple way too. Like having some points and a B-Spline around them and a simplex Noise for the animation, using fuse for forces and collision. But how to avoid, that point are staying in the right circular order to not have the b-spline form making loops. here a quick drawing.
Do you have any ideas?
thank you for help