still. while the renderer window is hidden you won’t get any fresh output on the gdi-texture. in your patch the renderer is not invisible but only has height=“0” (which you can only see when opening the patch in a text-editor).
the bug i found was that when opening the renderer-window (by rightclicking on the node) flash was not re-initialized and thus only showing a white quad (which was gray in the ex9-renderer because your quads color was set to gray). so when after opening the renderer-window you disable and reenable the flash-renderer you should see your file again.
Humm - I too am having problems with the Flash renderer. In fact there are two:
The Flash -> GDITexture -> Quad -> EX9 Renderer chain doesn’t work (even with the disable/enable trick above).
The renderer doesn’t seen to cope very well with flash files that generate sound. On my machine the sound is mostly supressed, but will suddenly burst through in clicks. At least I would hope for either complete suppression or full playing of the sound. An audio feed out of the renderer would be even better.
I’ve attached my (very simple) patch and a flash file I was using to test in a zip.
thanks for noting. i fixed the bug that would not let the flashmovie start when play=1 before a filename is chosen on the renderer. meanwhile setting play=0 and play=1 after having chosen the filename should play the flash file. even on the quad. it does so for me in your patch.
i see the problem with sounds and don’t have any idea where it comes from. even when my cpu is at ~18% the flash sound stutters as if there was to few cpu-cycles for it. when i use the mainloop node to lower vvvvs fps it gets better…hummm…
Sorry didn’t notice the link before, now I understand! I don’t have access to the flash source so I can’t try for this file. To be honest I don’t really need the sound - I was just reporting the possible bug.
What I do want to try and get going is the flash -> texture.
I tried with a TTY open and didn’t get any error reports.
The graphics card is an Nvidia FX5200, and I just got a new set of drivers.
I guess the fact you ask the question means that it works on your machine?
right. it works on my ati firegl v5000. so i guess it is the fx5200 which i had other troubles with yet. try setting the flash renderers backbuffer width/height to values that are powers of two, like 256x256, 512x512 or even 512x256 and see if that does.
I tried it on my laptop (Intel integrated graphics) and the rendering worked fine.
Setting the backbuffer to 256x256 on the FX5200 got things working on the desktop as well.
By the way - with the backbuffer set to the non-working values there seemed to be some problem with the file load/save for the patch. Opening the saved patch didn’t even render in the flash window. Now that the backbuffer is set to something that works all seems well again.