But I saw that for my purposes I can’t use the Flash(EX9) module neither, because it has the same problem as the Filestream-Videotexture module in dual screen. It just shows SWFs on one screen.
I even tried to install vvvv on Windows XP 64 Bit, with screen spanning, but on my graphic cards - 2xGeforce 460GTX - it does very strange things. It distorts and flickers the output on both screens if I put one renderer to the other screen. I used the same resolution on both screens.
And the other great disadvantage is that you can’t use SLI mode in span mode.
Has anyone tried the NVIDIA surround with two monitors and one projector if it works with videotextures?
I’m searching a way to use Flash to visualize video on two screens. I did it with Renderer (Flash)>GDI Texture, using external flvs or embedding it in SWF, but the remaining problem is, when I use two swfs at the same time for mixing then one goes very slow. I’m messing around with flv output settings to avoid the annoying stuttering. I tried changing the birate, keyframes, fps, resolution, but til now no change in performance…
How did you mean two seperate streams?
To use one for the first screen and one for the other?
But this way would slow down a lot the performance and then there could be problems for syncronizing both and applying the fx… or am I wrong?
Has the vux FilePlayer the possibility to view video on two screens? Do you know more or less when it should be released, because I’m needing working videos on two screens for my university dissertation in february…
yes, i meant it like that. (2 seperate fullscreen renderers each with its own videotexture) since xp64 spanmode seems not to be an option for you this is the only valid way that i know of. performance really depends on your patch and accompanying shaders, but the DXVA should save some precious cpu cycles in comparison to flv softwaredecoding.
if i remember correctly it does. i have no clue when it’s going to be released though, but vux is faaaaaaast so something tells me that it’s gonna be soon… ;)
in the meantime you should probably have a look at this if you have not read it by now.
actually from what i know this is what your gpu is doing “under the hood” anyway. as stated above: span mode (and thereby having one framebuffer for all outputdevices) is the only way to avoid that… (ati eyefinity should also work because it’s the same underlying principle)
… or another way would be to create picture sequences instead of video. But then I’m sure that it’s going to be a problem when you have a lot of picture sequences for preloading all the files. Another disadvantage would be then that you can only use short sequences.
I’m desperated!!! :(
I hope that someone would be so genius and smart to risolve that issue!