I was patching some kind off foto slideshow, for wich I ‘pingpong’ between 2 filetextures.
For testing purposes I created 2 renderers, 1 with the 2 textures, so I know what I am suposed to see, and on the other my ‘cool’ slideshow module.
I have 2 monitors at my computer, currently set in ‘extend desktop to next screen’ (not in spanmode, because I like a short taskbar).
Well, when I put 1 renderer on 1 screen, and the other on the other screen, the ‘up and running’ pin from the filetexture just keeps blinking on and off. (I was using this pin to toggle back and forth).
Took me a whle to figure out is was a screen problem, so I wondered if it is a bug, or a lack in hardware (GF7600).
Going to test in spanmode now, let you know.