Filetexture (2d) DX11 Spread Filenames

hello people im messing around with the dx11 release, and i found that its not possible to load a spread of filenames (jpg or dds) in the filetexture(2d) module… when i add more than one slice the texture goes black…anyone knows about this issue?
thanks people.

I realized that it only happens with the quad (layer) module, not with dx11 effects… like constant or phong with geometry…thinking about it…

Hi, please have a look here:

It works with non-quads, e.g. grid+constant.