File Texture DX11 Not Spreadable?

Hello,

as the Headline says somehow File Texture DX11 seems to be not spreadable…
Anyone else has the same behavior?

Cheers

EDIT:

Sorry its not the File Texture, but the Quad DX 11 seems not to handle spreaded Texture…

i can confirm this, same behaviour here. i guess the Quad (DX11.Layer) is just a convenience module but not fully implemented yet.

use Constant (DX11.Effect) and a Quad (DX11.Geometry) instead - this works with spreaded textures.

Fixed for next release, missed that one ;)

Please note that quad node batches internally (unless you have state/texture as spread > 1, in other cases it will add all data into buffers and send all the quads into a single draw call.

Also for some reason some (crappy) drivers struggle with buffer support (I’m absolutely not pointing at Intel ;)

So if a simple quad/renderer turns black, check if you have buffer support in Info (DX11), update your intel drivers, make sure you enable Nvidia card in case of optimus .