I managed to make a LIFO that stores Textures. I attach it here. But I actually need a LIFO and I don’t know how to build it.
For the LIFO I used a “Buffer” node. I’d figure that I could use a “Queue” node to implement the LIFO but it doesn’t work correctly. For some reason which I still didn’t understand it starts to be corrupted, which means, some of the inserts (randomly?) insert an empty (white) texture.
Making a FIFO for storing values was easy using node “SetSlice”. With Textures, the closest I can get to “SetSlice” is the “Buffer” capability of setting a texture in any given index. But since I don’t have shift capabilities in Buffer I still didn’f find a way to implement a FIFO.
Any clues on how a Texture FIFO can be implemented?
TextureFIFO.v4p (13.7 kB)