00:55:26 * : couldn’t connect pins of nodes DeCons (String) and Separate (String).
if i’m right, these come from Links (or Nodes) declared in the v4p that don’t have valid sources or destinations.
of course that’s a very nice feature that helps with missing nodes and stuff like that. But, on the other hand i think it can cause “bugs” like not saving the v4p correctly or creating temp.v4p’s.
especially when finishing a project i want my patches to be clean. so for now i clean my patches by distinguishing those nodes/links etc. and recreating the affected nodes. sometimes i have to manually clean the v4p by deleting Links to/from NodeIDs that don’t exist anymore.
So the feature request is a menuentry/shortcut that cleans the patches as described above.
am i completely wrong here? am i the only one? any workarounds?
We have a large project here and had absolutely wird exceptions when changing patches dynamically. We couldn’t trace the source for these error messages, until we copied the content of the parent patches (and not just one level of parent patches), pasted it into new patches and saved under the same name. That was our routine to ‘clean’ the patch XML. A menu option for cleaning ‘open ends’ would be perfect.
i tried your workflow recently, but it could happen, that (if you select the whole patch via CTRL+A) there still were abandonned links in the fresh created patch.
besides that - if i had a free wish:
once a feature can clean all patches… perhaps it can collect all nodes/patches/sub-nodes and -patches/plugins/shaders/assets and pack them into a folder.
a method of locating stray nodes would also be nice though, especially since nodes or group of nodes often appear out of sight when being pasted in which has led to some times having quite a lot of nodes that can not be seen without scrolling quite far out of the patch.