I love automata, it’s made logic sequencing way tidier and more fun. It would be useful to have the following extra functionality -
override state - if an input (event) is set as an override, maybe with a specific symbol in it’s name, it will be active in any state. I alway have at least one input that returns to an init state from any other state (sometimes more than one) and it’s messy to have to write a new quadrupel for every one of these scenarios.
input variables for timings - would be nice to be able to dynamically adjust the timings of the ‘auto trigger’ durations (used to make monoflops and other lovely things). Currently I have to do this using external monoflops and framedelays which isn’t that elegant. If I had this feature I might not need to use the other essential sequencing tool - process (animation).