After seeing the tedious ( but very awesome ) workaround that had to be created in order to get the FaceShift Plugin working in VVVV i was just wondering if there are any plans for fbx support.
The reason im opening this discussion is that ive created my first gaming character with working Bones - even for eyes. I have created 45 custom scuplted facial expressions and teeth in Zbrush and it would be WILD to have an easy import option.
All of these can be exported in FBX for Unity and every parameter / transformation works perfect even with faceshift + body bone animations.
If there is an easy way to this using collada or Assimp let me know :)
In my experience loading time for Collada is really awfull and for both Object and Collada i always have to switch between many versions of 3dsmax / autodesk FBX Converter / LithUnwrap / MeshLab etc to get anything correctly imported in VVVV. In assimp 3ds files do not work for me.
Maybe im wrong and someone has a great idea how to import blendshapes other than using lots of x.files and vertexbuffers.
I know that each 3D Format is tricky and requires different settings for different programs, even .FBX can act completly different in a different software.
Blendshapes/Morpher/vertexbuffer Animation are quite a powerfull animationtype, not just for facial but also abstract animations.
The current situation makes it very complicated to export import such animations, therefor you cant really preview things & change them easily in a 3ds software to reexport them.
It really makes the workflow complicated and prevents experimentation and for me thats what vvvv is all about :)
someone should ask me if i would like some cheese with my whine.