as far as i know max msp is quite similar to vvvv (please correct me if i’m wrong), and the mx wendler website (a vj software done in max) states:
"…Why is mxwendler so fast?
MXwendler uses two key techniques: 1: exclusive image manipulation on graphics hardware. Not one single pixel is manipulated in this vj-software…"
what does this exactly mean and how is this achieved?
if i want to have 2 quads next to each other with the same video in it, do i spread the quads x coordinate or is it better to have 1 long quad and split the video on it using the transfrom texture option (scale)? or has this nothing to do with point 1? what abot scaling and mirroring videos, manipulations in general? do i use texture transform or “quad”-transform. a lot of things i don’t understand here yet…
“…2: Any video footage is converted on-the-fly into a special hardware-optimized codec, which does not require any further software decompression…”
What does fast mean?
- Concerning pure render performance: normal software renderers add up to three layers in 320x240 resolution at typically 20-30 frames per second. MXwendler adds up to 16 layers of this size and still does 60-90 frames per second. 2. Notebook overall performance: if you try to mix two PAL-size videoclips, conventional systems fail because their disks cannot access two DV - streams simultaneously. MXwendler can handle these loads because of the special optimized codec…"
is there any way to achieve something similar in vvvv? what sort of codec is this? any ideas?