In the attached patch you will see that as the camera moves further away, suddenly the teapot disappears. The settings of the far plane in the perspective node doesn’t seem to matter.
On top of that, the strange thing is, the closest objects seems to disappear first, and then the objects in the distance, as if the far-plane is turned around or something.
Anyway, I don’t understand what I am doing wrong, but as you can see, I would like to position the camera based on 2 points, 1 point defining the camera’s position, and a second point defining where I want to look at.
Example of the problem (10.3 kB)