Example Sound particles

I’m playing around with the Example Sound particles, I notice that with each press of the if condition generates an audio particle, each generated particle is playing one to the left channel, and one to the right channel, and so forth.

I’m not sure how to tweak the patch to have each particle generated be a stereo particle, rather then mono.

Also, as each sample finishes and is disposed of, the audio jumps left and right, I guess as that particle is removed the spread count changes, and that effects what side the audio gets played…

Can’t you just use the ToStrereo node?

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