April 2, 2007, 6:18am
I think antialiasing feature like a
Line - (Ex9.Geometry)node is necessary for other (Ex9.Geometry)nodes.
Now I use window antialiasing from Renderer’s node,
but I feel it isnt perfect for me.(only me??)
And I also want width feature for other (Ex9.Geometry) nodes.
Im unfamiliar with DirectX so I don’t know how difficult do that and it would be possible.
Is it very difficult??
the antialiasing is executed by your graphicscard, if you aren’t happy with it, consider buying a better one. how many modes does your card support, mine offer 3 quality steps.
anyway, its not a vvvv issue but a hardware one.
what do you mean with width of ex9.geometry nodes ? do you want to make a box or a sphere bigger, just scale it.
April 2, 2007, 2:23pm
its not a vvvv issue but a hardware one.
ok. I understand. I will try new one.
what do you mean with width of ex9.geometry nodes ?
oh sorry my bad English.
I wanted talk about wireframe’s line weight (line thickness).
anyway thanks Mr u7angel.
solution 1. u could fake the wireframe mode with textures with transparency. then u are free to choose whatever linewidth u want.
solution 2. rebuilt the mesh with the line object, then u can change the linewidth as well. probably hard for a newbie, if u never touched vertexbuffer etc.
April 2, 2007, 5:50pm
I will try solution 1 because Im newbie.
That’s sweet of you.
rebuilding mesh with Line(EX9.Geometry) was imposible in my case. vvvv crashes when i feed too many points into Line node. I managed to crash windows also while trying to feed more than 900 points using circular spread maliciously.
erm, something tells me you are right, i tried that ages ago and encountered similar problems. thanks for reminding me.