turning off evaluation for a sub patch is really nice. however, setting Evaluate to 0 keeps the last frame in the Renderer. is this a bug or intended to work like this? if not a bug: is it possible to disable evaluation from inside a patch?
(right now, one has to disable the Layer of a sub patch one frame before disabling evaluation if there should be no freeze frame; would be great if the root patch wouldn’t have all the Framedelay clutter for that)
(oh, and wouldn’t it be nice if the default visibility for the Evaluate pin wouldn’t be hidden but invisible?)