I have a project with a number of reasonably cpu + gpu intensive content subpatches. Only the content from one subpatch is required at any one time, so I’m switching the evaluate pins on and off as required.
When switching to certain subpatches, the framerate drops for a few seconds, then gradually increases, in two or three steps.
Any idea what could cause such behaviour?
I’m unable to post the patches but mostly they contain several text(ex9) nodes, various images as textures, and a fair few texture fx and other render passes