I think that an integration of Gamma would bring far more than what Blueprint can do, especially for media artists/designers, who are currently struggling when using these tools made with Game Development in mind.
The VVVV team could have super convincing arguments and portfolio to showcase to Epic, to make them understand the value of such an integration.
To give you a single example, look at what the media-artist Keijiro brought to Unity.
He’s (among other things) a VJ trying to use a game-engine for something else than games.
I have the feeling he had a great influence on the new features in Unity (Shader Graph, VFX Graph…)
But I’m also interested in the other way: what would be the advantages of an integration in UE to VVVV users.
I always dreamt of VVVV as a multipurpose toolkit.
One visual language that could be use to solve many problems in the media art field.
It’s not possible for a small team to cover all these fields (realtime 3D, ML, audio, realtime video…) in one single software.
For that, it needs to integrate with other tools.
I saw the VVVV roadmap, and focusing on Xenko only doesn’t look like a very usable solution for my projects.
I often work with devices for which you can find only Unity/Unreal integration (Hololens, Oculus Quest export, but you can add any piece of equipment in this list).
You can argue than VVVV/Xenko will integrate these devices as well at some point…
But generally, you need the SDK as soon as the device is available, not “maybe later”…
I tried to work for years with the OpenVR integration in VVVV.
When you compare with the OpenVR integration in Unity/Unreal, it’s night and day: performances, stability, features, UX, maintenance…
It’s very good for what it is: a prototyping tool.
It would be amazing to be able to combine the strengths of both worlds.
Maybe I under-evaluate the quantity of work required by such integrations (and maintenance).
Especially when I see the hard work it takes for an integration with a totally open-source game engine, Xenko.
And last thing, this grant is not ONLY for UE4 integrations.
They supported Blender for example
Creating open-source tools or enhancing the capabilities of open-source software to benefit the 3D graphics community?
I’m sure Gamma by itself could spark their interest.